Recent Activity
Activity stream for all registered members at Empyrion – Galactic Survival - Community Forums.
-
ctthespian replied to the thread [MOD EXT] Empyrion Scripting - Scripts.
How do you disable the costs?
Jun 8, 2024 at 11:07 PM -
Wellingtoon liked Tyrion's post in the thread What did you do in Empyrion today?.
Auch ich habe diese Marke diese Woche überschritten
Jun 8, 2024 at 9:48 PM -
Tyrion replied to the thread What did you do in Empyrion today?.
Auch ich habe diese Marke diese Woche überschritten
Jun 8, 2024 at 8:02 PM -
Tyrion liked Wellingtoon's post in the thread What did you do in Empyrion today?.
Today this happened... [IMG] What an unbelievably great time I've had with this game over the past few years. Have I rage quit? Yes....
Jun 8, 2024 at 7:58 PM -
Antonio_RU66 2 replied to the thread Current BuildID of the game [Closed].
But I just can't master C# to make a big mod to the program. The program itself is written in another language. )
Jun 7, 2024 at 2:46 PM -
Antonio_RU66 2 replied to the thread Current BuildID of the game [Closed].
Thanks, I've already done it in my program. Now my tool is able to detect the output of the game update and perform some actions, such...
Jun 7, 2024 at 2:21 PM -
Taelyn replied to the thread Filed / Tracking OpenDevice and OpenDevicePos in Dialogues.ecf don't return info [01452].
Thank you, iam able to reproduce it now
Jun 7, 2024 at 12:17 PM -
imlarry425 replied to the thread Filed / Tracking OpenDevice and OpenDevicePos in Dialogues.ecf don't return info [01452].
The problem that I am seeing appears to be a "fail the first time and work on activations after that" sort of thing. See the attached...
Jun 7, 2024 at 2:59 AM -
Taelyn replied to the thread Filed / Tracking OpenDevice and OpenDevicePos in Dialogues.ecf don't return info [01452].
Hello, using the provided code I get the correct output [IMG]
Jun 5, 2024 at 8:27 PM -
ASTIC replied to the thread Current BuildID of the game [Closed].
This is the code from the EWA which can be used for an automatic update [IMG]
Jun 5, 2024 at 6:18 PM -
Antonio_RU66 2 replied to the thread Current BuildID of the game [Closed].
Thanks! This is a great way.
Jun 5, 2024 at 3:25 PM -
ASTIC replied to the thread Current BuildID of the game [Closed].
Maybe this helps...
Jun 5, 2024 at 11:23 AM -
Antonio_RU66 2 posted a new thread.
Current BuildID of the game [Closed]
How can I get the current BuildID of the game through Steam client or other way? I looked into Steam information and found that it is...
Forum: The Hangar Bay
Jun 5, 2024 at 5:08 AM -
ravien_ff replied to the thread NPC spawners bound to separate motion trigger device in a POI dont trigger spawning.
Sorry pretty busy at the moment so it might be a day or two before I have time to check it out.
Jun 5, 2024 at 1:42 AM